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VHS Pro
Unity Plugin Review

  • Light weight
  • HDRP support
  • Includes authentic VHS font

VHS Pro Unity plugin info

VHS Pro is a small Unity plugin which is still pretty tweakable. Plugin is really easy to use because you only need to add the VHS script in your main camera. It is basically a post-processing effect with lots of settings to make it work in your project.

Plugin emulates cathode ray tube screens which were the most used technology in screens back in the days. If you have a Unity scene with security cameras or you want to achieve this authentic old school console gaming feel, this might be the right plugin for you.

VHS Pro Unity Plugin Specs

Unity Asset Store Rating:5/5
Price:44,58 €
Tested on:Unity 2020.3.21f1 LTS
Supported pipelines:Built-in, HDRP
Supported Unity version:2017.1.0 or higher
Date of original release:Sep 9, 2015
Latest update:Jun 29, 2021
Development state:Support
Package Size:8.0 MB
3D/2D support:Yes/Yes
Mobile support:Yes
VR support:Yes
LOD support:-
Build-in optimization:-
Errors after installation:No
Includes sounds:No
Known Issues:URP not supported until Unity will support custom effects in URP post-processing
Links:Forum Thread
Support

Plugin Content

There is one demo scene which shows you an example how to use the plugin. Scene itself is very simple: only a simple plane on which a background image is added.


Then the post-processing script is attached to the main camera. On the screenshot you can see all the settings that the user can tweak. You can try to emulate CRT, add noise, jitter and phosphor trail if you want.

Graphic Examples

See VHS Pro testing video

On this video you can see more on how to use the plugin. If you are interested to know more on the plugin, check the examples seen on this video.

Conclusion

If you need old school VHS effect this is nice plugin to use. It is really simple and easy to use. Basically you just need to add the VHS script in your main camera and it’s ready to go.

At the moment it doesn’t support UPR pipeline but that will be supported after Unity starts to support custom effects in post-processing while using URP.